Tuesday, August 28, 2018

ArtStation Marketplace – ZBrush – 250 SF Trim Brushes Vol.1

This is a set of 256 SF trim brushes for ZBrush, all brushes use 2048×2048 16bit alphas and PSD, Tiff, Jpeg alphas are also included. These brushes will also be able to be used in Substance painter in the close future, customers will get access to this automatically and will receive an email about it.

ArtStation Marketplace – 350+ Hardsurface Alpha Pack

Best to use with: ZBrush - Mari - Substance Painter - Substance Designer - Blender - Quixel - 3Dcoat - Cinema 4D - Mudbox
More than 350 Hardsurface alpha textures in this set. A lot of time and effort went into this project, taking more than 150 hours to complete! Inspired by iconic designs, created for the people that want to speed up their hardsurface object creation process and improve/enhance the final result.

Monday, August 20, 2018

RIZOMUV

The most advanced UV solutions and algorithms directly to 3D artists and product designers, or in a form that can be integrated into others 3D editing software.

Flippednormals – 150+ Ultimate Cloth Alpha Pack

This is the ultimate cloth pack, which contains more than 150 really high quality alphas, designed specifically for cloth detailing, texturing and sculpting.The pack contains buttons, seamless textures, stitches, wrinkles and more goodies!
Created for the people that want to take their creations to the next level – and improve their work.
All maps are 2048×2048 and 16-bit.

Thursday, August 9, 2018

The Gnomon Workshop - Cloth modeling pipeline with Marvelous Designer

In this in-depth tutorial Paul Liaw shares his industry proven techniques for the creation of digital clothing with Marvelous Designer. It is a common misconception that there is only one best program or technique for making clothing. In this course, Paul explains how to make clothes with Marvelous Designer while demonstrating how to push it to the next level with Maya and ZBrush.

Wednesday, August 8, 2018

3DMotive – Dreadnought Texturing Series

After creating a mesh, in this case a mechanical Dreadnought, it’s not enough to simple have a greyscale model…now comes texturing! Texturing models can be a daunting task because there are so many tools/programs geared towards creating texturing that are stylized or physically based, it can be confusing.

Pluralsight – Texturing Enemy Creatures for Games in Substance Painter

Creating a frightening and compelling enemy creature for game development requires a solid sense of color, value, and material understanding. In this course, Texturing Enemy Creatures for Games in Substance Painter, you will learn how to build a visually compelling creature texture in a proper game production setting. You will start by learning how to bake and work with multiple textures inside Painter. Then, you will learn about how to make sure your textures look perfect inside Unity. Finally, you will make sure all the details look just right after adding effects to the scene. By the end of this course, you will know how to tackle any kind of character or creature texture. Experience in Substance Painter and Unity is recommended. Software required: Substance Painter and Unity.

Monday, August 6, 2018

Madina Chionidi - Making a Sci Fi Overall in Marvelous Designer 6.5



In this, real time , 3+ hour tutorial , I am going through the process of creating a sci-fi overall from scratch in Marvelous Designer 6.5
The tutorial is split into 14 chapters for easy navigation and it is appropriate for intermediate to advanced users of Marvelous Designer.

Friday, August 3, 2018

Flippednormals - Modeling characters for games


In this game art tutorial, you’ll learn everything you need to know in order to model high-end characters for games. Gavin will take you through all the steps and will guide you on your journey to becoming a better game artist. There’s more than 5 hours of quality training in this series, covering everything you need to know in order to get started with modeling for games.

Thursday, August 2, 2018

3DMotive - Rocky Ground in Substance Volume

Software: Substance Designer - Author: Philipp Schmidt - Skill Level: Beginner - Video Length: 04:57:07
In Rocky ground in Substance Designer, you will learn the basic understanding of the PBR Workflow and what to do (or what not to do) to achieve the PBR look. The basic Workflow for Substance Designer and the Quixel Mixer is very important, in order to easily achieve some nice looking results. After that we start with some basic rock shapes in Substance Designer. Once we are happy with our shapes we start to add smaller rocks and pebbles, which will be blended together. In addition to this, we will create some nice looking cracks on the rocks to give it a older look and some history. After we have finished our base in Substance Designer we will switch to the Quixel Mixer, where we will add some dirt and water. In the end I show everybody how to get some nice Renderings in Unreal Engine and in Marmoset Toolbag.

Gnomon Workshop - Creating A Stylized Female Character - The Making of Lyn-Z with Crystal Bretz

In this tutorial Senior Character/Creature Modeler Crystal Bretz takes you through her entire workflow for creating a stylized female cha...