Showing posts with label Modeling. Show all posts
Showing posts with label Modeling. Show all posts

Monday, June 8, 2020

Gnomon Workshop - Creating A Stylized Female Character - The Making of Lyn-Z with Crystal Bretz


In this tutorial Senior Character/Creature Modeler Crystal Bretz takes you through her entire workflow for creating a stylized female character. Using a concept supplied by Angel Ganev, she shares the entire process for translating a 2D concept into a 3D character. This workflow includes a look inside the techniques used for Modeling, Texturing, Groom, and Lookdev. The first topic in this tutorial is how to start and plan a project and what steps to take to ensure your success and completion.

Thursday, March 12, 2020

Next Gen Character Creation Mentorship


This course has been designed to learn in-depth techniques for modeling, texturing and rendering a cutting edge real-time character. The class will work similarly to a live mentorship, as students approach the creation of AAA game characters for their portfolios. Students should expect to cover for head and hair, costume elements, low poly UV’s and processing required to get the asset real-time ready, and finishing with material and texture creation to set up the final model in engine with final images. Please note that this is an advanced class for students to push existing character(s) and portfolio pieces. NOTE: This is NOT an introductory course.

Sunday, November 3, 2019

ACG super realistic character Jian Sheng full process modeling Maya ZBrush video tutorial



ZBrush is a digital sculpting and painting software that revolutionizes the entire 3D industry with powerful features and intuitive workflow. In a simple interface, ZBrush offers the world's most advanced tools for contemporary digital artists. ZBrush creates a user experience while stimulating the creative power of the artist with a combination of functional ideas developed in a practical way. It feels very smooth during operation. ZBrush is capable of carving models of up to 1 billion polygons, so the limitation depends only on the artist's own imagination. ZBrush software is the world's first 3D design tool for artists to feel free to create without constraints! Its appearance completely subverts the working mode of the traditional three-dimensional design tools, frees the hands and thinking of the artists, bids farewell to the past mode of relying on the mouse and parameters to create clumsy, fully respect the designer's creative inspiration and traditional work habits.

Wednesday, March 20, 2019

Create3dCharacters - Maya Modeling

This is from the Modeling section besides UV Fundamentals and Croc Retopology. Wanted to focus on just the modeling as this wasnt easy to rip from the site and had to stop at some point.

Monday, March 18, 2019

[FlippedNormals] 3D Art Characters in Zbrush - 16 Vols - Basic to Intermediate


Welcome to the 3D Art School, in this first pack: “3D CHARACTER ART – Basic to Intermediate” you’ll learn how create characters but to a professional level, maybe for video games, animation or collectibles. Everyone asks me if I teach how to make characters for games or for animation, but they don’t know that the the technical part is the second big step.

Friday, February 15, 2019

Udemy - Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8

Duration: 12h 30m - Project Files: Included - Format: MP4
During this course we will create a custom Motorbike from scratch inside Zbrush from basic block in to high detail rendering, for me it was a challenge to undertake this whole project just using ZBrush but as you will see it was not only quicker but also offers a lot of control as mentioned this course is packed with skills, ready to hear about some of them.

Monday, November 26, 2018

Modelado profesional de personajes cartoon 3D


Juan Solís –modelador de personajes que ha trabajado para Disney Animation, Dreamworks, Ilion Animation Studios y Blur Studios en proyectos como Frozen, ThrollHunters, Spiderman o Tadeo Jones– ha creado infinidad de personajes 3D estilo cartoon a lo largo de sus más de 20 años de carrera.

Saturday, November 10, 2018

Fuze 02 - HardSurface Gun Modeling in Maya


This one is about HardSurface Modeling in Maya. I'll explain you my process and the tools I use, showing the entire modeling of the Gun model with about 16 hours of video which represents 32 hours of modeling work! I also share some scripts and tricks for making hole, cables...

Friday, November 9, 2018

3DCharacter Workshop by Shane Olson

Begin Your Journey To Becoming a Stylized Character Artist

Thursday, November 8, 2018

Gumroad - Zbrush 4R7 ' Robot Head' modeling tutorial series

This course is a look at various methods of modeling hard-surface elements in Zbrush 4R7, through the creation of a robot head based on an original concept by Darren'FightPunch'Bartley. I demonstrate many different ways to get parts out quickly for either concepting or the creation of hard-surface high-poly bake meshes for game asset creation.

Monday, October 29, 2018

Gumroad - Danny Mac

Danny Mac - How to retopologize a head like a boss - bonus material
Here you will find the bonus content pertaining to this youtube tutorial on how to retopologize a head: http://youtu.be/3L8eZAwmG2E

Wednesday, September 5, 2018

Cubebrush - Create A Stylized Character in ZBrush

This tutorial is recommended for those who already have a good understanding of how to navigate and sculpt in ZBrush, and have a basic knowledge of things like ZRemesher, DynaMesh, masking, clipping and projecting details from one mesh to another.

I’ll also cover the process of creating the base mesh of the revolver and retopoing a piece of clothing, both inside Autodesk Maya. The rest is all in ZBrush: having some basic knowledge of Maya is useful but not mandatory.

Friday, August 3, 2018

Flippednormals - Modeling characters for games


In this game art tutorial, you’ll learn everything you need to know in order to model high-end characters for games. Gavin will take you through all the steps and will guide you on your journey to becoming a better game artist. There’s more than 5 hours of quality training in this series, covering everything you need to know in order to get started with modeling for games.

Saturday, July 7, 2018

Advanced ZBrush - Female Design & Hard Surface Mega Bundle

In this Advanced zBrush Mega Bundle you will learn 2D and 3D character design principles, as well as techniques that improve and speed up your workflow. This course covers every aspect of the character design process, from breaking down the concept to posing and rendering your character. This Bundle also includes a Hard Surfacing Modeling 101 course where you will learn multiple techniques to approach hard surface in zBrush.

Gumroad - Hard Surface 3D Modeling for Production by Chung Kan

In this tutorial you will learn how to model a sci-fi drone bust using hard surface modeling techniques that are used in a professional production environment in both games and film.  Not only will you learn the technical aspects of hard surface modeling but also my approach to creative design.

Real-Time Creation For Games Production

In this tutorial you will learn how to create a low poly real-time asset with modeling & UV techniques that are used in a professional production environment. You will also learn how to bake proper lighting/normal maps along with further map refinement with CrazyBump and Photoshop.

Gumroad - Finalizing Base Mesh Topology For Production by Chung Kan

In this tutorial you will learn how to finalize and prepare your base mesh with rigging/animation friendly topology with modeling techniques that are used in a professional production environment.  You will learn how to efficiently re-topologize in both Maya and 3dsMax.

Grant Warwick - Hard Surface Modeling

Before I began my career as a lighting and shading artist I was an oldschool 3dsMax modeler working in the VFX industry. I released many free tutorials however I never had the time or confidence to produce something that takes an absolute beginner all the way through to being an advanced modeler. Following the success of Mastering V-Ray, Mastering Hard Surface is the next logical step and I look forward to once and for all revealing every tip, trick and workflow I used working in production on film, print and game-art covers.

Cubebrush - High Poly Character Design

This Master Lesson by instructor Johnny Rampant will go over the creation of an incredible detailed organic high poly character in ZBrush. Some of the topics that will be discussed are anatomy, design, texturing and posing.

Cubebrush - Create your own Sylvanas Vol. 01 & 02

Are you a student, professional or amateur and you wish to become in the best digital artist? If your answer is yes, this course is for you!

Gnomon Workshop - Creating A Stylized Female Character - The Making of Lyn-Z with Crystal Bretz

In this tutorial Senior Character/Creature Modeler Crystal Bretz takes you through her entire workflow for creating a stylized female cha...