Showing posts with label General. Show all posts
Showing posts with label General. Show all posts
Monday, June 8, 2020
Gnomon Workshop - Creating A Stylized Female Character - The Making of Lyn-Z with Crystal Bretz
In this tutorial Senior Character/Creature Modeler Crystal Bretz takes you through her entire workflow for creating a stylized female character. Using a concept supplied by Angel Ganev, she shares the entire process for translating a 2D concept into a 3D character. This workflow includes a look inside the techniques used for Modeling, Texturing, Groom, and Lookdev. The first topic in this tutorial is how to start and plan a project and what steps to take to ensure your success and completion.
Yiihuu.com - Liu yifei likeness as Mulan for Photorealistic rendering [English]
The tutorial is instructed by Jungwon Park, senior LookDev artist from South Korea, with years of experience in game, film and TV role development. He has worked as the look developer of many games including “AION”, “Lineage” and “Blade and Soul”. In this tutorial, you will learn how to create lifelike skin texture and the high-quality rendering technique for 3D role models. Here you will acquire the exquisite modeling techniques and the whole process of look development for film roles.
Thursday, April 16, 2020
Gilberto Magno Games Workshop
During the workshop I will share acquired knowledge and workflow used in works for large companies in the area.
Thursday, March 12, 2020
Next Gen Character Creation Mentorship
This course has been designed to learn in-depth techniques for modeling, texturing and rendering a cutting edge real-time character. The class will work similarly to a live mentorship, as students approach the creation of AAA game characters for their portfolios. Students should expect to cover for head and hair, costume elements, low poly UV’s and processing required to get the asset real-time ready, and finishing with material and texture creation to set up the final model in engine with final images. Please note that this is an advanced class for students to push existing character(s) and portfolio pieces. NOTE: This is NOT an introductory course.
Monday, December 9, 2019
Sculpting & Texturing Harley Quinn | Rosa Lee
Learn character creation from a pro. Rosa Lee, whose work has been featured in multiple AAA titles, has teamed up with Levelup.Digital to share her workflow for creating a Harley Quinn character.
Monday, December 2, 2019
Mold3D - Character Creation for Video Games with J Hill
Instructor J Hill will take you through the entire process of making a AAA game character of your own using tools & techniques used in the Video Game industry.
Sunday, November 3, 2019
ACG super realistic character Jian Sheng full process modeling Maya ZBrush video tutorial
ZBrush is a digital sculpting and painting software that revolutionizes the entire 3D industry with powerful features and intuitive workflow. In a simple interface, ZBrush offers the world's most advanced tools for contemporary digital artists. ZBrush creates a user experience while stimulating the creative power of the artist with a combination of functional ideas developed in a practical way. It feels very smooth during operation. ZBrush is capable of carving models of up to 1 billion polygons, so the limitation depends only on the artist's own imagination. ZBrush software is the world's first 3D design tool for artists to feel free to create without constraints! Its appearance completely subverts the working mode of the traditional three-dimensional design tools, frees the hands and thinking of the artists, bids farewell to the past mode of relying on the mouse and parameters to create clumsy, fully respect the designer's creative inspiration and traditional work habits.
Monday, February 25, 2019
Yiihuu.com - Creating A Sci-fi Short Film - The Lander [English]
The Lander was a short film that Han Yang spent a year to complete.
In this tutorial, we'll start from pre-production to final compositing in Nuke. We'll learn how to create a Hollywood style short film from scratch, starting from storyboard drawing, motion capture, camera language buildup as well as how to boost up your workflow by rendering in Unreal Engine. Also, we'll discuss tips and tricks that could make your shot stand out.
In this tutorial, we'll start from pre-production to final compositing in Nuke. We'll learn how to create a Hollywood style short film from scratch, starting from storyboard drawing, motion capture, camera language buildup as well as how to boost up your workflow by rendering in Unreal Engine. Also, we'll discuss tips and tricks that could make your shot stand out.
Monday, December 17, 2018
Yiihuu - Jungle Hunter Character and Environment Workflow
| This course will teach you how to create a cinematic character and environment, it can be broken down into 3 chapters: |
1.Character Modeling 2. Scene Design 3. Rendering & Compositing
Saturday, November 10, 2018
Libel Studios - Chica Cartoon (Cartoon Girl)
The course features the latest techniques applied to creating characters for animation. Using the new tool zModeler in ZBrush for modeling. This course has polygonal modeling, creates clothes with extract and zRemesher and Marvelous Desinger, texturing and creation of UV in Zbrush, exporting to Maya 2016, and preparing the scene using vray materials 3.0 in Maya, creating blendshapes with Maya and ZBrush, create Rigg with HumanIK, editing and proofreading skin, cloth simulation with nCloth, pose and Render Setup. A complete course that contains all the workflow needed to create a character from scratch and have it ready to pose and animate.
Friday, November 9, 2018
Udemy: Character Modeling & Texturing For Game - Complete Pipeline
Learn to sculpt, retopo & texture an animation ready character for game in Zbrush, Maya, Topogun and Substance Painter.
Monday, November 5, 2018
VideoSmile: Super Maya russian 2018
Super Maya is the most comprehensive tutorial on creating 3D graphics and visual effects in the Maya program from the VideoSmile team.
Duration: 26: 00: 00 - Video quality: PCRec - Video: AVC / H.264, 1920x1080, ~ 350 kbps - Audio: AAC, 2 ch, 128 kbps
Thursday, November 1, 2018
Pluralsight – Stylized Forest Sculpting in ZBrush
Being able to quickly create environment assets is an important skill for any digital artist, but especially in games and animation to help complete a stylized, completed project. In this course, Stylized Forest Sculpting in Zbrush, you'll learn how to Sculpt stylized rocks, trees, and organic natural props for video game development and animation. First, you'll explore the blackout technique inside 3ds Max to formulate the base of what your piece will look like. Then, you'll sculpt the landscape assets, such as a cliff face, large rocks, and a large tree. Next, you'll continue drilling into details by creating stylized grass and tree foliage to populate the top of your piece. Lastly, you'll polish up our hero tree by sculpting bark and the root structure, thus creating several unique game assets as well as a finished art piece. By the end of this ZBrush and 3ds Max tutorial, you'll be able to create your own stylized assets for video games or animation. Software required: Zbrush and 3ds Max.
Saturday, October 27, 2018
Yiihuu.com - Creating an Advanced Cinematic Character - Vagrant Knight [English subtitle]
In this tutorial, we will dive into the process of creating a high-detail and lifelike character model, covering the contents of references, modeling, facial details sculpting, techniques for creating photorealistic hair, texturing for skin, hair and leather.
You will learn how to create a CG cinematic character with multiple 3D software. In the end of this tutorial, your skills will be improved to next level.
In this tutorial, we will focus on techniques for hair creating, texturing for skin, metal and leather materials. We will provide you with the related project for you to learn easier.
Tuesday, October 2, 2018
Making The HulkBuster
In this Gumroad I'll show you about 25Hrs of work on how I did the HulkBuster using Maya, Cinema4D, UVLayout, SubstancePainter, Corona Render and Nuke!
Monday, September 3, 2018
The Gnomon Workshop - Introduction to Maya 2017
Maya is the leading 3D Application in the game, visual effects, commercial, and broadcast industries. Maya's feature-rich toolset expands with every version and has been reorganized in this latest release.
Monday, July 23, 2018
MonKey King
Title: MonKey King - Name: Shang-peng Leng - Country: China - Software: MARI, Maya, Photoshop, Silo, VRay, ZBrush
Saturday, July 7, 2018
Gumroad - Mech Tutorial Complete Edition - Tim Bergholz


Do you think about a career in the video game industry as a 3D Artist and happen to like Battle Mechs? Then this tutorial might be perfect for you. Follow along as this comprehensive nearly 15 hour long course as we model, unwrap, bake and texture a battle mech to current video game standards. Every step is documented without fast forwarding. At the end of the free part you have the option to learn even more with the extended edition in which we go over 10 more triple A quality PBR textures.
Gumroad - Eomer breakdown tutorial
Small breakdown/tutorial for my Eomer character.
As you can see in the cover photo I'm explaining a bit my high poly workflow including a detailed tutorial for the chainmail. Also I explain some things about how the hair was made. I would have liked to go into more details but the little time I have forced me to answer in this tutorial to the most asked questions about my character.
As you can see in the cover photo I'm explaining a bit my high poly workflow including a detailed tutorial for the chainmail. Also I explain some things about how the hair was made. I would have liked to go into more details but the little time I have forced me to answer in this tutorial to the most asked questions about my character.
Cubebrush - PBR Character For Games
-High poly model -High poly base sculpt -Low poly game model -Gradients -Project files -Textures -Bonus chapter
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Gnomon Workshop - Creating A Stylized Female Character - The Making of Lyn-Z with Crystal Bretz
In this tutorial Senior Character/Creature Modeler Crystal Bretz takes you through her entire workflow for creating a stylized female cha...

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ZBrush is a digital sculpting and painting software that revolutionizes the entire 3D industry with powerful features and intuitive work...
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This is a workshop where Bernardo Yang Cruzeiro, character art director at Prime 1 Studio, shares the techniques that Prime 1 Studio uses ...
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In this tutorial Senior Character/Creature Modeler Crystal Bretz takes you through her entire workflow for creating a stylized female cha...
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Welcome to the 3D Art School, in this first pack: “3D CHARACTER ART – Basic to Intermediate” you’ll learn how create characters but to a ...
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Sci fi brush and alpha set for Quixel, Substance painter, ZBrush, 325 brushes and height/alpha maps, all 2048x2048 16bit in tiff as well...