Showing posts with label Texturing. Show all posts
Showing posts with label Texturing. Show all posts

Monday, June 8, 2020

Gnomon Workshop - Creating A Stylized Female Character - The Making of Lyn-Z with Crystal Bretz


In this tutorial Senior Character/Creature Modeler Crystal Bretz takes you through her entire workflow for creating a stylized female character. Using a concept supplied by Angel Ganev, she shares the entire process for translating a 2D concept into a 3D character. This workflow includes a look inside the techniques used for Modeling, Texturing, Groom, and Lookdev. The first topic in this tutorial is how to start and plan a project and what steps to take to ensure your success and completion.

Friday, April 24, 2020

Poliigon Material Generators Pack


If you are using an application that has a Substance plugin, then you can use it directly inside of it. If you are using one that does not have such a plugin, like Blender, then you can use the free Substance Player standalone application to generate the materials and import the maps as you would any other material. For more information on how to use these, refer to the Poliigon article linked below.

Tuesday, October 22, 2019

FlippedNormals - Introduction to Substance Painter


In this Introduction to Substance Painter series, you’ll learn everything you need to know in order to get started with Substance Painter. The first part will get your familiar with the commonly used tools, and in the second part, we’ll texture a real-world asset. We also cover essential texture practices, helping you develop a proper workflow you can use to texture anything.

Thursday, September 12, 2019

CGMA - Character Texturing for Games in Substance - Saurabh Jethani


This class will go over how to use Substance painter as a tool for texturing game characters. We will go over good practices on how to UV a character, bake required maps inside substance, and setting up a scene. We will also go over how to texture props, cloths and skin for a character's face and body (all required mesh provided). By the end of this class, students will have their textured assets presented inside their engine of choice. This course is about learning techniques using Substance Painter that students can later apply to their own projects.

Week 1 | Painter Basics
Week 2 | PBR Fundamentals and Texturing
Week 3 | Texturing Cloths and Baking a face for texturing
Week 4 | Texturing a Face in Painter
Week 5 | Finishing the Face Textures
Week 6 | Presenting the Assets in Engine

Tuesday, April 30, 2019

Gumroad - Fanny Vergne - Using Zbrush for stylized textures

I made this tutorial to share my process to create stylized textures. Strong from my experience in the video games industry for more than 10 years and being in big companies like Ubisoft or Blizzard Entertainment, I wanted to share some of my knowledge in some processes like sculpting in Zbrush, baking in Marmoset Toolbag or painting in Photoshop.

Thursday, November 29, 2018

Lynda - Substance Painter 2018 Essential Training

These days, nearly every industrial visualization and game studio uses Substance Painter, making it the industry standard for texture creation, especially for physically-based rendering (PBR). In this course, Wes McDermott takes a beginner's look at Substance Painter 2018, walking you through a basic project—texturing a simple game asset. He starts with the basics, showing you how to create a new project and import the model, as well as use the integrated baking system. Next, Wes shows how to work with materials and layers and provides a primer on the brush toolset and smart materials. After you finish tackling the fundamentals, Wes shows you how to fully texturize the asset, working step-by-step through the body, tires, and cabin of the example asset, a front-load tractor. He wraps up by showing you how to create portfolio renders using Iray, the integrated path-tracing renderer in Substance Painter.

Wednesday, October 3, 2018

3dEx - How to Make a Stylized Material in Substance Painter

Learn how to easily create a stylized material within Substance Painter. Learn how to convert this into a smart material that you can use across multiple models to keep your workflow consistent!

Friday, September 7, 2018

3DMotive - Cannon Texturing in Substance Painter

In this course, we will create a realistic looking ship cannon. For this we will use Maya, Zbrush, UV Layout and Substance Painter. In the beginning, we setup a basemesh in Maya to use it later in Zbrush. In Zbrush, we will cover how to create some nice Metal and Wood, and following that I will show you how to generate in ColorID Map.

Monday, August 20, 2018

RIZOMUV

The most advanced UV solutions and algorithms directly to 3D artists and product designers, or in a form that can be integrated into others 3D editing software.

Flippednormals – 150+ Ultimate Cloth Alpha Pack

This is the ultimate cloth pack, which contains more than 150 really high quality alphas, designed specifically for cloth detailing, texturing and sculpting.The pack contains buttons, seamless textures, stitches, wrinkles and more goodies!
Created for the people that want to take their creations to the next level – and improve their work.
All maps are 2048×2048 and 16-bit.

Wednesday, August 8, 2018

3DMotive – Dreadnought Texturing Series

After creating a mesh, in this case a mechanical Dreadnought, it’s not enough to simple have a greyscale model…now comes texturing! Texturing models can be a daunting task because there are so many tools/programs geared towards creating texturing that are stylized or physically based, it can be confusing.

Pluralsight – Texturing Enemy Creatures for Games in Substance Painter

Creating a frightening and compelling enemy creature for game development requires a solid sense of color, value, and material understanding. In this course, Texturing Enemy Creatures for Games in Substance Painter, you will learn how to build a visually compelling creature texture in a proper game production setting. You will start by learning how to bake and work with multiple textures inside Painter. Then, you will learn about how to make sure your textures look perfect inside Unity. Finally, you will make sure all the details look just right after adding effects to the scene. By the end of this course, you will know how to tackle any kind of character or creature texture. Experience in Substance Painter and Unity is recommended. Software required: Substance Painter and Unity.

Thursday, August 2, 2018

3DMotive - Rocky Ground in Substance Volume

Software: Substance Designer - Author: Philipp Schmidt - Skill Level: Beginner - Video Length: 04:57:07
In Rocky ground in Substance Designer, you will learn the basic understanding of the PBR Workflow and what to do (or what not to do) to achieve the PBR look. The basic Workflow for Substance Designer and the Quixel Mixer is very important, in order to easily achieve some nice looking results. After that we start with some basic rock shapes in Substance Designer. Once we are happy with our shapes we start to add smaller rocks and pebbles, which will be blended together. In addition to this, we will create some nice looking cracks on the rocks to give it a older look and some history. After we have finished our base in Substance Designer we will switch to the Quixel Mixer, where we will add some dirt and water. In the end I show everybody how to get some nice Renderings in Unreal Engine and in Marmoset Toolbag.

Saturday, July 21, 2018

The Gnomon Workshop - Introduction to Substance Painter 2018

Allegorithmic’s Substance Painter has become a standard tool at studios around the world for texturing game assets. In this title, lead technical artist Christophe Desse takes us through the paces of learning Painter by sharing his production proven techniques and workflow .

Saturday, July 7, 2018

The Gnomon Workshop - Texturing and Shading for Production

This tutorial runs through an asset from initial planning to final workflow between texturing and look development using Maya, Mari and V-Ray. From his many years in both the high demands of commercial pipelines to the high standards of feature film work, texture artist Jesse Flores goes over various techniques and efficient workflows for best tackling an asset.

Cubebrush - 3D Hand-painted Character For Games

This tutorial by veteran artist Marc Brunet covers the entire creation of a game character.
The tutorial lasts a little over 9h30 hours and is only sped up 2x the normal speed, so anybody can easily follow along.

Thursday, July 5, 2018

3DMotive – Coaster Cart Asset in Maya

In Coaster Cart Asset in Maya, you will learn how to use Maya, Substance Painter 2, and multiple approaches to creating details for texturing.

Gumroad - MetalX8 Part 2 and Part 3

MetalX8 Part2 - HardSurface UVs Unfolding in Maya

This is the second Tutorial from a series that will establish the Metal-X8 Project based on a DIMA Chen's concept.
In this one I will share with you my process to Unfold UVs on Hardsurface mesh in Maya.
This Tuto is recommended for an intermediate/confirme level in modeling. I don't explain basic tools. Don't forget to look at MetalX8-Part1 for all the modeling process.
Most of the parts are recorded during my Livestream.

Wednesday, July 4, 2018

Pluralsight - Texturing Game Characters in Substance Painter

Texturing is a mandatory step in the creation of most types of game assets. The artist responsible for texturing an asset gives it a coat of paint that defines each of its surfaces telling the audience what it looks like and what its made out of. In this course, Texturing Game Characters in Substance Painter, you will dive into the process of painting textures for a multi-material game character that is bound for Unity using Substance Painter.

Monday, May 19, 2008

Daniel Thiger - Substance Fundamentals Tutorial

These videos show the core lessons that I have learned in my own journey. Essentially, I'm putting together the resources I wish I had access to when I first started out.

Gnomon Workshop - Creating A Stylized Female Character - The Making of Lyn-Z with Crystal Bretz

In this tutorial Senior Character/Creature Modeler Crystal Bretz takes you through her entire workflow for creating a stylized female cha...