Thursday, September 12, 2019
CGMA - Character Texturing for Games in Substance - Saurabh Jethani
This class will go over how to use Substance painter as a tool for texturing game characters. We will go over good practices on how to UV a character, bake required maps inside substance, and setting up a scene. We will also go over how to texture props, cloths and skin for a character's face and body (all required mesh provided). By the end of this class, students will have their textured assets presented inside their engine of choice. This course is about learning techniques using Substance Painter that students can later apply to their own projects.
Week 1 | Painter Basics
Week 2 | PBR Fundamentals and Texturing
Week 3 | Texturing Cloths and Baking a face for texturing
Week 4 | Texturing a Face in Painter
Week 5 | Finishing the Face Textures
Week 6 | Presenting the Assets in Engine
Domestika: "Rigging: facial articulation of a 3D character" [Spanish]
In this course you will learn to design and articulate the face of a 3D character from the hand of Iker J. de los Mozos, Technical Director of characters at Walt Disney Animation.
You will build a rig by manipulating several deformators, you will know the different tools that will help you prepare each expression and you will create control objects to manipulate the traits of your character.
Rigging Corporal e Facial no 3Ds Max With João Victor Ferreira (Portuguese)
Advanced Rigging for characters in 3ds Max, facial and body
in portuguese, but easily undertandable once you have a intermediate knoledge in 3ds Max.
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