If you are using an application that has a Substance plugin, then you can use it directly inside of it. If you are using one that does not have such a plugin, like Blender, then you can use the free Substance Player standalone application to generate the materials and import the maps as you would any other material. For more information on how to use these, refer to the Poliigon article linked below.
Friday, April 24, 2020
Poliigon Material Generators Pack
If you are using an application that has a Substance plugin, then you can use it directly inside of it. If you are using one that does not have such a plugin, like Blender, then you can use the free Substance Player standalone application to generate the materials and import the maps as you would any other material. For more information on how to use these, refer to the Poliigon article linked below.
Wednesday, April 22, 2020
EaZyremesh Tool for ZBrush
This tool it allows you to get controllable, but not final topology, using polypaint, masking or slicing. It also gives clean extractions without jagged edges.
Thursday, April 16, 2020
Gilberto Magno Games Workshop
During the workshop I will share acquired knowledge and workflow used in works for large companies in the area.
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Gnomon Workshop - Creating A Stylized Female Character - The Making of Lyn-Z with Crystal Bretz
In this tutorial Senior Character/Creature Modeler Crystal Bretz takes you through her entire workflow for creating a stylized female cha...
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ZBrush is a digital sculpting and painting software that revolutionizes the entire 3D industry with powerful features and intuitive work...
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This is a workshop where Bernardo Yang Cruzeiro, character art director at Prime 1 Studio, shares the techniques that Prime 1 Studio uses ...
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Welcome to the 3D Art School, in this first pack: “3D CHARACTER ART – Basic to Intermediate” you’ll learn how create characters but to a ...
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In this tutorial Senior Character/Creature Modeler Crystal Bretz takes you through her entire workflow for creating a stylized female cha...
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Sci fi brush and alpha set for Quixel, Substance painter, ZBrush, 325 brushes and height/alpha maps, all 2048x2048 16bit in tiff as well...