Monday, June 8, 2020

Gnomon Workshop - Creating A Stylized Female Character - The Making of Lyn-Z with Crystal Bretz


In this tutorial Senior Character/Creature Modeler Crystal Bretz takes you through her entire workflow for creating a stylized female character. Using a concept supplied by Angel Ganev, she shares the entire process for translating a 2D concept into a 3D character. This workflow includes a look inside the techniques used for Modeling, Texturing, Groom, and Lookdev. The first topic in this tutorial is how to start and plan a project and what steps to take to ensure your success and completion.

Yiihuu.com - Liu yifei likeness as Mulan for Photorealistic rendering [English]


The tutorial is instructed by Jungwon Park, senior LookDev artist from South Korea, with years of experience in game, film and TV role development. He has worked as the look developer of many games including “AION”, “Lineage” and “Blade and Soul”. In this tutorial, you will learn how to create lifelike skin texture and the high-quality rendering technique for 3D role models. Here you will acquire the exquisite modeling techniques and the whole process of look development for film roles.

Substance Source – Organic 2 (SBS & SBSAR)


142 Substance Source Organic Materials.
Substance Source Organic Materials.

Friday, April 24, 2020

Poliigon Material Generators Pack


If you are using an application that has a Substance plugin, then you can use it directly inside of it. If you are using one that does not have such a plugin, like Blender, then you can use the free Substance Player standalone application to generate the materials and import the maps as you would any other material. For more information on how to use these, refer to the Poliigon article linked below.

Wednesday, April 22, 2020

EaZyremesh Tool for ZBrush


This tool it allows you to get controllable, but not final topology, using polypaint, masking or slicing. It also gives clean extractions without jagged edges.

Thursday, April 16, 2020

Gilberto Magno Games Workshop

This course is suitable for people who wish to improve their knowledge in modeling and texturing low poly characters.
During the workshop I will share acquired knowledge and workflow used in works for large companies in the area.

Thursday, March 12, 2020

Next Gen Character Creation Mentorship


This course has been designed to learn in-depth techniques for modeling, texturing and rendering a cutting edge real-time character. The class will work similarly to a live mentorship, as students approach the creation of AAA game characters for their portfolios. Students should expect to cover for head and hair, costume elements, low poly UV’s and processing required to get the asset real-time ready, and finishing with material and texture creation to set up the final model in engine with final images. Please note that this is an advanced class for students to push existing character(s) and portfolio pieces. NOTE: This is NOT an introductory course.

Monday, December 30, 2019

Exoside QuadRemesher 1.0 3dsMax WINONLY iND


Quad Remesher is an automatic quad remeshing (or auto retopology) technology.

Thursday, December 12, 2019

KEYHYDRA v111 for 3dsmax


KeyHydra is A User Experience Plugin for 3DSMax.

Monday, December 9, 2019

Sculpting & Texturing Harley Quinn | Rosa Lee


Learn character creation from a pro. Rosa Lee, whose work has been featured in multiple AAA titles, has teamed up with Levelup.Digital to share her workflow for creating a Harley Quinn character.

Monday, December 2, 2019

Mold3D - Character Creation for Video Games with J Hill

Instructor J Hill will take you through the entire process of making a AAA game character of your own using tools & techniques used in the Video Game industry.

Monday, November 25, 2019

FlippedNormals - Introduction to Blender 2.8

Learn Blender 2.8 in the fastest way possible. In this two-part series, you’ll learn both how Blender works and also how to use it for professional projects.

Wednesday, November 13, 2019

XRemesher 1.0 - Plugin of 3Ds Max


This tool was created to retopologize meshes inside 3ds Max in a fast and straightforward way.

Sunday, November 3, 2019

ACG super realistic character Jian Sheng full process modeling Maya ZBrush video tutorial



ZBrush is a digital sculpting and painting software that revolutionizes the entire 3D industry with powerful features and intuitive workflow. In a simple interface, ZBrush offers the world's most advanced tools for contemporary digital artists. ZBrush creates a user experience while stimulating the creative power of the artist with a combination of functional ideas developed in a practical way. It feels very smooth during operation. ZBrush is capable of carving models of up to 1 billion polygons, so the limitation depends only on the artist's own imagination. ZBrush software is the world's first 3D design tool for artists to feel free to create without constraints! Its appearance completely subverts the working mode of the traditional three-dimensional design tools, frees the hands and thinking of the artists, bids farewell to the past mode of relying on the mouse and parameters to create clumsy, fully respect the designer's creative inspiration and traditional work habits.

Tuesday, October 22, 2019

50 Ornament Trim Brushes & 70 Ornament Brushes – VOL 01


50 Ornament Trim Brushes
This product include 50 Ornament Trim Brushes for Zbrush, I’ve made two preview examples for all brushes here.

70 Ornament Brushes – VOL 01
This is a Ornament alpha/brush set for ZBrush, Substance Painter, Quixel DDO and NDO etc.

FlippedNormals - Introduction to Substance Painter


In this Introduction to Substance Painter series, you’ll learn everything you need to know in order to get started with Substance Painter. The first part will get your familiar with the commonly used tools, and in the second part, we’ll texture a real-world asset. We also cover essential texture practices, helping you develop a proper workflow you can use to texture anything.

Monday, October 21, 2019

40 ZBrush VDMs MOUTHS+5 bonus variations+fbx-obj


High detail mouths of all sorts to concept with, augment existing sculpts or kickstart a new creature. Here is a video demonstrating how I like to use it plus some tips.

Thursday, September 12, 2019

CGMA - Character Texturing for Games in Substance - Saurabh Jethani


This class will go over how to use Substance painter as a tool for texturing game characters. We will go over good practices on how to UV a character, bake required maps inside substance, and setting up a scene. We will also go over how to texture props, cloths and skin for a character's face and body (all required mesh provided). By the end of this class, students will have their textured assets presented inside their engine of choice. This course is about learning techniques using Substance Painter that students can later apply to their own projects.

Week 1 | Painter Basics
Week 2 | PBR Fundamentals and Texturing
Week 3 | Texturing Cloths and Baking a face for texturing
Week 4 | Texturing a Face in Painter
Week 5 | Finishing the Face Textures
Week 6 | Presenting the Assets in Engine

Domestika: "Rigging: facial articulation of a 3D character" [Spanish]


In this course you will learn to design and articulate the face of a 3D character from the hand of Iker J. de los Mozos, Technical Director of characters at Walt Disney Animation.

You will build a rig by manipulating several deformators, you will know the different tools that will help you prepare each expression and you will create control objects to manipulate the traits of your character.

Rigging Corporal e Facial no 3Ds Max With João Victor Ferreira (Portuguese)


Advanced Rigging for characters in 3ds Max, facial and body
in portuguese, but easily undertandable once you have a intermediate knoledge in 3ds Max.

Gnomon Workshop - Creating A Stylized Female Character - The Making of Lyn-Z with Crystal Bretz

In this tutorial Senior Character/Creature Modeler Crystal Bretz takes you through her entire workflow for creating a stylized female cha...