Thursday, November 8, 2018

Adam Skutt - Realtime Hair Tutorial: Video, Example Model, scene and textures

In this tutorial I explain a very flexible, non destructive way of creating hair textures. We cover creating the hair primitives within Xgen, tuning the hair shader, rendering within Arnold, card setup and material creation within Marmoset. The hair model, textures and marmoset scene are included with the purchase.

Gumroad - Zbrush 4R7 ' Robot Head' modeling tutorial series

This course is a look at various methods of modeling hard-surface elements in Zbrush 4R7, through the creation of a robot head based on an original concept by Darren'FightPunch'Bartley. I demonstrate many different ways to get parts out quickly for either concepting or the creation of hard-surface high-poly bake meshes for game asset creation.

Puppeteer Lounge - Cartoony Facial Setup

Cartoony Facial Setup - In this 8 class workshop we will learn to create a highly flexible production ready cartoony facial rig based on joints, shapes and deformation controls all layered together to produce a wide range of exaggerated facial expressions.

Complete Vehicle Production in Blender

Car modeling is one of the biggest 3d topics there is, and this might just be the biggest course on the topic there is. A complete step-by-step production guide of a Jeep Wrangler including a fully detailed interior, customizable shaders, studio environment creation, and rendering in Cycles.
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Dragons Workshop - Complete Bundle + Posing the Dragon [Gumroad]

JESSE SANDIFER is a Senior Character Artist from Los Angeles, United States of America. Today we are posting Dragons Workshop – COMPLETE Bundle By Jesse Sandifer. In this Gumroad Tutorial Jesse will talk all about how to approach mythical creature anatomy, explore designs, and create fine sculpt details! He will also go over keeping yourself organized and working clean as much as possible.

Wednesday, November 7, 2018

Plug-ins for Maya

Ziva Dynamics Ziva VFX 1.4 2017-2018: https://zivadynamics.com/ziva-vfx
SLiB Browser Pro 2.0 -- Maya 2015-2018: https://store.cgfront.com/slib-plug-ins/23-slib-browserpro-maya.html
Perseus Rigging 1.6: https://perseusrigging.com/
Rapid Rig: Advanced: https://www.highend3d.com/maya/script/rapid-rig-advanced-auto-rig-for-maya
Rapid Rig: Modular v 2.03.07: https://www.highend3d.com/maya/script/rapid-rig-modular-procedural-auto-rig-for-maya

Greyscalegorilla’s Guide To Redshift

Learn how to create stunning renders with Redshift for Cinema 4D. Follow along as Trevor Kerr from Man vs Machine teaches you all the features, and Chad Ashley guides you through a project workflow.

Monday, November 5, 2018

Domestika - Modelado de personajes en 3D con Zbrush & Creación de personajes con ZBrush y Cinema4D

Domestika - Modelado de personajes en 3D con Zbrush (spanish)
Domestika - Creación de personajes con ZBrush y Cinema4D 
Learn, from scratch, to design, model and render your own characters.
Zigor Samaniego - 3D designer specialized in designing characters - has created an authentic universe of adorable 3D characters in which shapes, colors and textures reign. This bestiary, which he publishes assiduously on his social networks and has modeled with ZBrush and Cinema4D, has fallen in love with clients such as Prada, Maxon, Nickelodeon and Nestlé.

VideoSmile: Super Maya russian 2018


Super Maya is the most comprehensive tutorial on creating 3D graphics and visual effects in the Maya program from the VideoSmile team.
Duration: 26: 00: 00 - Video quality: PCRec - Video: AVC / H.264, 1920x1080, ~ 350 kbps - Audio: AAC, 2 ch, 128 kbps

Thursday, November 1, 2018

Pluralsight – Stylized Forest Sculpting in ZBrush

Being able to quickly create environment assets is an important skill for any digital artist, but especially in games and animation to help complete a stylized, completed project. In this course, Stylized Forest Sculpting in Zbrush, you'll learn how to Sculpt stylized rocks, trees, and organic natural props for video game development and animation. First, you'll explore the blackout technique inside 3ds Max to formulate the base of what your piece will look like. Then, you'll sculpt the landscape assets, such as a cliff face, large rocks, and a large tree. Next, you'll continue drilling into details by creating stylized grass and tree foliage to populate the top of your piece. Lastly, you'll polish up our hero tree by sculpting bark and the root structure, thus creating several unique game assets as well as a finished art piece. By the end of this ZBrush and 3ds Max tutorial, you'll be able to create your own stylized assets for video games or animation. Software required: Zbrush and 3ds Max.

Gnomon Workshop - Creating A Stylized Female Character - The Making of Lyn-Z with Crystal Bretz

In this tutorial Senior Character/Creature Modeler Crystal Bretz takes you through her entire workflow for creating a stylized female cha...