In this introduction to the Redshift renderer, Christophe Desse shares his experience with harnessing the power of GPU rendering.
Wednesday, September 19, 2018
Gumroad – COMPLETE PACK – 100 Tileable Displacement/Alpha Patterns
Every displacement map has been created as a 16-bit tif to ensure high quality displacement results. There is also a normal map version included for every displacement.
These displacement patterns are useful for quickly detailing simple geometry or adding more complex surface detail to your 3D models.
You'll also gain access to a fully narrated video tutorial showing you how to create your own tileable displacement/alpha patterns.
These displacement patterns are useful for quickly detailing simple geometry or adding more complex surface detail to your 3D models.
You'll also gain access to a fully narrated video tutorial showing you how to create your own tileable displacement/alpha patterns.
Thursday, September 13, 2018
BraidMaker1.0 For Maya
With Braid Maker Tool - Artists can create complex & organic looking Braid Models & curves with just a button click.. and populate unique looking Braids within a few seconds & minutes.
Tuesday, September 11, 2018
Michael Vicente - Rendering in zBrush + Bonus Matcap
This is a 20min tutorial showing the process Michael Vicente uses when he renders his models in zbrush for a portfolio shot.
Monday, September 10, 2018
Gumroad - ZBrush/SP - 55 Ornament Brushes + alpha/height maps - Vol1
This is a Ornament alpha/brush set for ZBrush, Substance Painter, Quixel DDO and NDO etc.
55 brushes and height/alpha maps, all 2048x2048 16bit in Tiff, Jpeg, PSD, Photoshop ABR brushes, as well as ZBrush Brushes.
These brushes can be used for any program that works with alphas and height maps, you can add them to 3Dcoat, 4Dcinema, Blender etc.
55 brushes and height/alpha maps, all 2048x2048 16bit in Tiff, Jpeg, PSD, Photoshop ABR brushes, as well as ZBrush Brushes.
These brushes can be used for any program that works with alphas and height maps, you can add them to 3Dcoat, 4Dcinema, Blender etc.
Saturday, September 8, 2018
Lynda - ZBrush Tips & Tricks
Are you ready to take your ZBrush-ing to the next level? In this weekly series, ZBrush artist Ryan Kittleson shares his personal approach on how to make ZBrush work for you. Ryan demonstrates how to set hot keys so that ZBrush operates more like your other favorite software. He shows you how to customize the interface, so that the features you use the most are placed front and center, and how optimize the setup of a custom scene to achieve maximum workflow efficiency. He demonstrates how to create macros to simplify complex and repetitive tasks into single-click solutions. This series is designed to help you go from spending time fussing with software to having more time to make great, new things with ZBrush!
Friday, September 7, 2018
3DMotive - Cannon Texturing in Substance Painter
Pluralsight - Animating a Dialogue Scene in Maya
This series of Maya tutorials takes you through the animation workflow of a dialogue-driven acting scene - from planning out the performance and creating reference materials, through blocking and animating the character in 3D.
The Gnomon Workshop - Combat Animation for Games
This tutorial teaches how to create dynamic and exciting combat animations in a step-by-step method that is used by many professional animators.
Pluralsight - Animating a Cartoon Burglar Scene in Maya
This tutorial takes you through the process of creating a cartoon-style 3D character animation in Maya.
Subscribe to:
Posts (Atom)
Gnomon Workshop - Creating A Stylized Female Character - The Making of Lyn-Z with Crystal Bretz
In this tutorial Senior Character/Creature Modeler Crystal Bretz takes you through her entire workflow for creating a stylized female cha...
-
This course is a look at various methods of modeling hard-surface elements in Zbrush 4R7, through the creation of a robot head based on an...
-
In this Nuke compositing course, Simon Rafin goes through the entire process of integrating the Lamborghini rendered in Charles Chorein’s ...
-
ZBrush is a digital sculpting and painting software that revolutionizes the entire 3D industry with powerful features and intuitive work...
-
In this tutorial Senior Character/Creature Modeler Crystal Bretz takes you through her entire workflow for creating a stylized female cha...
-
This is a workshop where Bernardo Yang Cruzeiro, character art director at Prime 1 Studio, shares the techniques that Prime 1 Studio uses ...



















