Instructor J Hill will take you through the entire process of making a AAA game character of your own using tools & techniques used in the Video Game industry.
Monday, December 2, 2019
Monday, November 25, 2019
FlippedNormals - Introduction to Blender 2.8
Learn Blender 2.8 in the fastest way possible. In this two-part series, you’ll learn both how Blender works and also how to use it for professional projects.
Wednesday, November 13, 2019
Sunday, November 3, 2019
ACG super realistic character Jian Sheng full process modeling Maya ZBrush video tutorial
ZBrush is a digital sculpting and painting software that revolutionizes the entire 3D industry with powerful features and intuitive workflow. In a simple interface, ZBrush offers the world's most advanced tools for contemporary digital artists. ZBrush creates a user experience while stimulating the creative power of the artist with a combination of functional ideas developed in a practical way. It feels very smooth during operation. ZBrush is capable of carving models of up to 1 billion polygons, so the limitation depends only on the artist's own imagination. ZBrush software is the world's first 3D design tool for artists to feel free to create without constraints! Its appearance completely subverts the working mode of the traditional three-dimensional design tools, frees the hands and thinking of the artists, bids farewell to the past mode of relying on the mouse and parameters to create clumsy, fully respect the designer's creative inspiration and traditional work habits.
Tuesday, October 22, 2019
50 Ornament Trim Brushes & 70 Ornament Brushes – VOL 01
50 Ornament Trim Brushes
This product include 50 Ornament Trim Brushes for Zbrush, I’ve made two preview examples for all brushes here.
70 Ornament Brushes – VOL 01
This is a Ornament alpha/brush set for ZBrush, Substance Painter, Quixel DDO and NDO etc.
FlippedNormals - Introduction to Substance Painter
In this Introduction to Substance Painter series, you’ll learn everything you need to know in order to get started with Substance Painter. The first part will get your familiar with the commonly used tools, and in the second part, we’ll texture a real-world asset. We also cover essential texture practices, helping you develop a proper workflow you can use to texture anything.
Monday, October 21, 2019
40 ZBrush VDMs MOUTHS+5 bonus variations+fbx-obj
High detail mouths of all sorts to concept with, augment existing sculpts or kickstart a new creature. Here is a video demonstrating how I like to use it plus some tips.
Thursday, September 12, 2019
CGMA - Character Texturing for Games in Substance - Saurabh Jethani
This class will go over how to use Substance painter as a tool for texturing game characters. We will go over good practices on how to UV a character, bake required maps inside substance, and setting up a scene. We will also go over how to texture props, cloths and skin for a character's face and body (all required mesh provided). By the end of this class, students will have their textured assets presented inside their engine of choice. This course is about learning techniques using Substance Painter that students can later apply to their own projects.
Week 1 | Painter Basics
Week 2 | PBR Fundamentals and Texturing
Week 3 | Texturing Cloths and Baking a face for texturing
Week 4 | Texturing a Face in Painter
Week 5 | Finishing the Face Textures
Week 6 | Presenting the Assets in Engine
Domestika: "Rigging: facial articulation of a 3D character" [Spanish]
In this course you will learn to design and articulate the face of a 3D character from the hand of Iker J. de los Mozos, Technical Director of characters at Walt Disney Animation.
You will build a rig by manipulating several deformators, you will know the different tools that will help you prepare each expression and you will create control objects to manipulate the traits of your character.
Rigging Corporal e Facial no 3Ds Max With João Victor Ferreira (Portuguese)
Advanced Rigging for characters in 3ds Max, facial and body
in portuguese, but easily undertandable once you have a intermediate knoledge in 3ds Max.
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