This tutorial is recommended for those who already have a good understanding of how to navigate and sculpt in ZBrush, and have a basic knowledge of things like ZRemesher, DynaMesh, masking, clipping and projecting details from one mesh to another.
I’ll also cover the process of creating the base mesh of the revolver and retopoing a piece of clothing, both inside Autodesk Maya. The rest is all in ZBrush: having some basic knowledge of Maya is useful but not mandatory.
Wednesday, September 5, 2018
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