Monday, December 30, 2019

Exoside QuadRemesher 1.0 3dsMax WINONLY iND


Quad Remesher is an automatic quad remeshing (or auto retopology) technology.

Thursday, December 12, 2019

KEYHYDRA v111 for 3dsmax


KeyHydra is A User Experience Plugin for 3DSMax.

Monday, December 9, 2019

Sculpting & Texturing Harley Quinn | Rosa Lee


Learn character creation from a pro. Rosa Lee, whose work has been featured in multiple AAA titles, has teamed up with Levelup.Digital to share her workflow for creating a Harley Quinn character.

Monday, December 2, 2019

Mold3D - Character Creation for Video Games with J Hill

Instructor J Hill will take you through the entire process of making a AAA game character of your own using tools & techniques used in the Video Game industry.

Monday, November 25, 2019

FlippedNormals - Introduction to Blender 2.8

Learn Blender 2.8 in the fastest way possible. In this two-part series, you’ll learn both how Blender works and also how to use it for professional projects.

Wednesday, November 13, 2019

XRemesher 1.0 - Plugin of 3Ds Max


This tool was created to retopologize meshes inside 3ds Max in a fast and straightforward way.

Sunday, November 3, 2019

ACG super realistic character Jian Sheng full process modeling Maya ZBrush video tutorial



ZBrush is a digital sculpting and painting software that revolutionizes the entire 3D industry with powerful features and intuitive workflow. In a simple interface, ZBrush offers the world's most advanced tools for contemporary digital artists. ZBrush creates a user experience while stimulating the creative power of the artist with a combination of functional ideas developed in a practical way. It feels very smooth during operation. ZBrush is capable of carving models of up to 1 billion polygons, so the limitation depends only on the artist's own imagination. ZBrush software is the world's first 3D design tool for artists to feel free to create without constraints! Its appearance completely subverts the working mode of the traditional three-dimensional design tools, frees the hands and thinking of the artists, bids farewell to the past mode of relying on the mouse and parameters to create clumsy, fully respect the designer's creative inspiration and traditional work habits.

Tuesday, October 22, 2019

50 Ornament Trim Brushes & 70 Ornament Brushes – VOL 01


50 Ornament Trim Brushes
This product include 50 Ornament Trim Brushes for Zbrush, I’ve made two preview examples for all brushes here.

70 Ornament Brushes – VOL 01
This is a Ornament alpha/brush set for ZBrush, Substance Painter, Quixel DDO and NDO etc.

FlippedNormals - Introduction to Substance Painter


In this Introduction to Substance Painter series, you’ll learn everything you need to know in order to get started with Substance Painter. The first part will get your familiar with the commonly used tools, and in the second part, we’ll texture a real-world asset. We also cover essential texture practices, helping you develop a proper workflow you can use to texture anything.

Monday, October 21, 2019

40 ZBrush VDMs MOUTHS+5 bonus variations+fbx-obj


High detail mouths of all sorts to concept with, augment existing sculpts or kickstart a new creature. Here is a video demonstrating how I like to use it plus some tips.

Thursday, September 12, 2019

CGMA - Character Texturing for Games in Substance - Saurabh Jethani


This class will go over how to use Substance painter as a tool for texturing game characters. We will go over good practices on how to UV a character, bake required maps inside substance, and setting up a scene. We will also go over how to texture props, cloths and skin for a character's face and body (all required mesh provided). By the end of this class, students will have their textured assets presented inside their engine of choice. This course is about learning techniques using Substance Painter that students can later apply to their own projects.

Week 1 | Painter Basics
Week 2 | PBR Fundamentals and Texturing
Week 3 | Texturing Cloths and Baking a face for texturing
Week 4 | Texturing a Face in Painter
Week 5 | Finishing the Face Textures
Week 6 | Presenting the Assets in Engine

Domestika: "Rigging: facial articulation of a 3D character" [Spanish]


In this course you will learn to design and articulate the face of a 3D character from the hand of Iker J. de los Mozos, Technical Director of characters at Walt Disney Animation.

You will build a rig by manipulating several deformators, you will know the different tools that will help you prepare each expression and you will create control objects to manipulate the traits of your character.

Rigging Corporal e Facial no 3Ds Max With João Victor Ferreira (Portuguese)


Advanced Rigging for characters in 3ds Max, facial and body
in portuguese, but easily undertandable once you have a intermediate knoledge in 3ds Max.

Monday, June 3, 2019

Ephere Ornatrix 2.3.7.19651 for Maya 2014-2019 Win x64


A complete hair, fur, and feather solution is now on Maya!

-Non-destructive hair pipeline
-Artist-friendly grooming tools
-Fits Maya like a glove
-Rich multi-purpose toolset
-Render farm points and discounts

Monday, May 13, 2019

Smart Materials SP


This pack of contains 45 smart materials for Substance Painter ( .spsm files)

These material can be used within Substance Painter 2018.2.3 and above.

Saturday, May 4, 2019

50+ High Quality Studio HDRI Pack

If you constantly are doing renders, especially for concept and design, this pack is what you need for characters, props, weapons, or anything else. This HDRI set will make your renders pop and give you lighting that makes your images strong. I use these in my personal projects and also check out some of the images from my beta testers to see what others are doing with my HDRI set!

Thursday, May 2, 2019

Substance Alchemist 0.6.0 WIN



Substance Alchemist is a next-generation tool dedicated to material authoring, exploration, and management. Different technologies and creation methods (procedural-based, capture-based, AI-based and manual) help you manage entire material libraries and export them to other applications.

Tuesday, April 30, 2019

Levelup Digital - Advanced Shape Creation in Substance Designer - Eric Wiley

Well known for his crazy experimentations in Substance Designer and his mind-blowing attention to detail, Eric has collaborated with Levelup.Digital to bring you insights into his workflow. In this fully narrated, step-by-step tutorial, Eric builds an Octopus Tentacles project from start to finish.

Gumroad - Fanny Vergne - Using Zbrush for stylized textures

I made this tutorial to share my process to create stylized textures. Strong from my experience in the video games industry for more than 10 years and being in big companies like Ubisoft or Blizzard Entertainment, I wanted to share some of my knowledge in some processes like sculpting in Zbrush, baking in Marmoset Toolbag or painting in Photoshop.

Sunday, April 28, 2019

Skillshare - Low Poly Character Modeling In Topogun And Maya


In this Class you will learn how to model your low poly character using TOPOGUN after completing the high poly zbrush character.

Class Topics
- Decimating High poly Zbrush Character for Efficiency
- Topogun tools to create low poly
- Organizing the low poly model in Maya
- Clean up N sided face, Non manifold geometry and Non planer face
- Guidelines to make your low poly model error free

So if you are interested to learn modeling and want to become a modeling artist in the game industry then without any delay enroll to this class to learn how to model your lowpoly character using TOPOGUN.

Saturday, March 23, 2019

Basemesh



[FlippedNormals] Basemesh Bundle
[cgtrader] Basemesh Set - Adam and Eve 3D Model Collection

Wednesday, March 20, 2019

ZWrap Plugin for ZBrush


ZWrap is a plugin for ZBrush that allows you to automatically fit a pre-existing topology to your models. With an easy-to-use interface, it greatly speeds up a process of converting your characters and 3D-scans into a production-ready topology.

Create3dCharacters - Maya Modeling

This is from the Modeling section besides UV Fundamentals and Croc Retopology. Wanted to focus on just the modeling as this wasnt easy to rip from the site and had to stop at some point.

Poliigon Collection


Poliigon Mega Pack
Poliigon - Streets Collection
Poliigon Marble Collection
Poliigon Fabric Brushes
Poliigon Textures (400+)
Poliigon City Street Textures
Poliigon Textures Concrete
Poliigon - Surface Imperfections

Plug-ins for 3dsMax

PolyDamage for 3dsMax 3D model
PolyDetail is a 3dsMax plugin that helps you to quickly draw nice ornamnets with a mouse brush.
PolySnow V4 for 3dsmax
TurboSmooth Pro 1.02
Chaos Group V-Ray Next 4.10.02 for 3ds Max 2013 - 2019 MSI

Monday, March 18, 2019

[FlippedNormals] 3D Art Characters in Zbrush - 16 Vols - Basic to Intermediate


Welcome to the 3D Art School, in this first pack: “3D CHARACTER ART – Basic to Intermediate” you’ll learn how create characters but to a professional level, maybe for video games, animation or collectibles. Everyone asks me if I teach how to make characters for games or for animation, but they don’t know that the the technical part is the second big step.

Udemy - Maya for Beginners: Complete Guide to 3D Animation in Maya

Maya for Beginners: Complete Guide to 3D Animation in Maya
Learn everything you need for 3D animation in Autodesk Maya: Modeling, Texturing, Lighting, Rigging, Animation, Dynamics.

Mastering ZBrush 4R8 with Paul Gaboury

What You'll Learn In The Course:
- Working with ZBrush's Brush System
- Using Dynamesh, ZRemesher, Extraction, Panelloops and more.
- How to make the most of ZModeler to create polygonal models entirely in ZBrush.
- How to easily breakdown complex designs using ArrayMesh and NanoMesh.
- Using Spotlight and Polypaint to texture your character and environment artwork.
- Make the most of ZBrush's lighting and material system.
- Output for 3D Printing as well as for Film and Games.

Stylized Character Design in 2d and 3d By Alex Negrea

He uses Zbrush and Photoshop to create this character. Its recorded in realtime with commentary and it covers a variety of techniques that you can apply to your own projects.
You can find some bonus goodies packed in there too:)
Hope you will enjoy and learn a lot!

Monday, February 25, 2019

Udemy: Rigging 101 for Video Games - Maya 2018


Learning 3D rigging can be very confusing and time-consuming when doing it by yourself. I want to make the learning process easy for you, going through all the tools and concepts of rigging in very detailed videos.
In this course, we will create rigs from A to Z. From planning the rigs to developing the necesary interface a model needs to be animated.

Yiihuu.com - Creating A Sci-fi Short Film - The Lander [English]

The Lander was a short film that Han Yang spent a year to complete.
In this tutorial, we'll start from pre-production to final compositing in Nuke. We'll learn how to create a Hollywood style short film from scratch, starting from storyboard drawing, motion capture, camera language buildup as well as how to boost up your workflow by rendering in Unreal Engine. Also, we'll discuss tips and tricks that could make your shot stand out.

Friday, February 15, 2019

Udemy - Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8

Duration: 12h 30m - Project Files: Included - Format: MP4
During this course we will create a custom Motorbike from scratch inside Zbrush from basic block in to high detail rendering, for me it was a challenge to undertake this whole project just using ZBrush but as you will see it was not only quicker but also offers a lot of control as mentioned this course is packed with skills, ready to hear about some of them.

Sunday, February 3, 2019

The Gnomon Workshop - Realistic Dog Grooming for Production with XGen with Jordan Soler

Duration: 218 Minutes - Format: mp4 - Resolution: HD 1920x1080 - Project files: not included
In this workshop, Grooming Artist Jordan Soler shares his entire process for creating a realistic dog groom from scratch using Maya, XGen and a bit of Mari. He begins by explaining how to properly setup your files and analyze your references. He then moves on to guide creation and the refinement of modifiers while providing production proven tips and tricks in XGen and grooming in general. To conclude, Jordan covers a quick overview of the shader he uses and how he sets up color maps to make a great looking final render. If you're looking to create a realistic animal / creature or for those seeking useful tips on grooming, this course provide a complete overview of the production workflow for creating a realistic animal groom.

Tuesday, January 29, 2019

The Gnomon Workshop - Vehicle Texturing in Substance Painter: From Clean to Mean with James Schauf

Duration: 591 Minutes - Format: MKV - Resolution: full HD (1920x1080)
In this workshop, James Schauf walks you through two different projects, each telling their own story. The first is Night Fire; a clean hot rod with slight imperfections. In this project, James demonstrates the creation of key materials and shares his workflow for adding just enough detail to create realistic believability. 

Create3dcharacters.com Maya - Installing Zoo Tools pro v1 Replace Method & Zoo Tools Pro v1.4


Running Time: 0 - Software: Maya 2017 2018 - Instructor: Andrew Silke
Enjoy. Was not easy to rip from this site.
Legacy, 2017, 2018 of ZooToolsPro_1.3.3 and tutorial for installing with the replace pref method.
Zoo Tools Pro also previously known as the C3dC Prefs are a suite of Maya tools, hotkeys, and settings that will maximise your workflow in Maya.
Zoo Tools Pro v1 comes free with any site purchase, it is a commercial product and has no expiry date. Note that we are currently working on Zoo Tools Pro v2 where our licensing will change.
These tools have grown out of professional production environments, and they also serve as the foundation for many of our tutorials.
Highly recommend you pay the site if you end up using this a lot as the sites layout can be strange for dealing with a ripped version.

Tuesday, January 22, 2019

Pluralsight – Blender Fundamentals

Have you ever wanted to jump into the world of 3D but don't know where to start? If so, Blender Fundamentals is the perfect course to take that initial step. First, you'll get familiar with the basic and foundational skills that you'll need to begin moving around and working comfortably in Blender. Then, you'll jump into exploring the powerful modeling features in Blender and begin building the drone. Next, you’ll master the process of adding textures and materials to the drone. Pushing forward, you’ll dive to rigging and animation, as well as learn how to utilize Blender’s dynamics engine to create a flame effect. Finally, you'll conquer lighting and render the scene with final post-production effects created inside Blender’s Compositor. When you’re finished with this Blender Course, you’ll not only hit every step of the 3D process while creating a drone spaceship from the ground up, but you’ll also have a strong understanding of all the core features found in Blender. Software required: Blender.

Saturday, January 19, 2019

Gumroad Michael Pavlovich Zbrush for Ideation


Learn how to create anything in ZBrush with more than 250 videos, over 25 hours of video instruction. Not sure if this series is for you? Watch the first unit for free on my YouTube channel here:
https://www.youtube.com/watch?v=SzrLOvnkS8c&list=PLkzopwqcFevbxxNfZtq1ae09h1dht4S6M

Saturday, January 12, 2019

cubebrush - 100+ Ultimate Stylized Alpha Pack by J Roscinas

More than 100 stylized alpha textures in this set. The alphas that designed specifically for stylized character and asset detailing, texturing and sculpting. The pack contains fur, stones, rocks, seamless textures and more goodies! All ready for commercial use. Created for the people that want to take their creations to the next level and improve/enhance the final result.

Monday, January 7, 2019

Gumroad - Creating a Trench coat using Marvelous Designer and ZBrush



In this course I will be showing how to take your own clothing design from sketch or sewing pattern into a final 3d model that you can use for you animation and digital illustration projects.

Saturday, January 5, 2019

CGMA – Hair Creation for Games with Johan Lithvall


An 8-week course on learning how to create AAA quality hair for games
Create quality hair for games
This class will teach you how to create AAA quality hair for games. Using techniques developed during the production of Horizon Zero Dawn, you will be taken through the full process of planning your work, creating hairs in xgen, baking the hairs into textures, creating a hair asset, and finally putting it into Unreal Engine. The class will contain both practical workflows and theoretical mindsets to help you further hone your skills in hair creation for games.

Gnomon Workshop - Creating A Stylized Female Character - The Making of Lyn-Z with Crystal Bretz

In this tutorial Senior Character/Creature Modeler Crystal Bretz takes you through her entire workflow for creating a stylized female cha...