- Working with ZBrush's Brush System
- Using Dynamesh, ZRemesher, Extraction, Panelloops and more.
- How to make the most of ZModeler to create polygonal models entirely in ZBrush.
- How to easily breakdown complex designs using ArrayMesh and NanoMesh.
- Using Spotlight and Polypaint to texture your character and environment artwork.
- Make the most of ZBrush's lighting and material system.
- Output for 3D Printing as well as for Film and Games.
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