Friday, July 6, 2018

Substance Source - Signature Materials by Daniel Thiger

Hello to all material lovers.
From the beginning, we promised that Substance Source would be an ever-evolving, always improving ecosystem between Allegorithmic, Substance, and artists who use and contribute to Substance Source. Today is a big day for us as we introduce a new concept: our Signature Series.

Thursday, July 5, 2018

The Gnomon Workshop - Vehicle Modeling for Production

In this workshop, James Schauf shares his workflow for modeling a Mad Max inspired hot rod. James begins by covering the importance of collecting reference images that will inspire and guide the design and modeling.

3DMotive – Coaster Cart Asset in Maya

In Coaster Cart Asset in Maya, you will learn how to use Maya, Substance Painter 2, and multiple approaches to creating details for texturing.

ZBrush's brushes

Fur Brushes
A set of stylized fur brushes to give artists a great starting point when tackling a lot of fur. Start at the end of the fur line, and work your way up to the source, simple yet effective.

Substance Source - Ground Materials

Substance Source - Ground Materials
Substance Source - Skin Materials

Libel Studios - Chica Cartoon

These 52 videos tutorials are in SPANISH!!!
Info: The course features the latest techniques applied to creating characters for animation. Using the new tool zModeler in ZBrush for modeling. This course has polygonal modeling, creates clothes with extract and zRemesher and Marvelous Desinger, texturing and creation of UV in Zbrush, exporting to Maya 2016, and preparing the scene using vray materials 3.0 in Maya, creating blendshapes with Maya and ZBrush, create Rigg with HumanIK, editing and proofreading skin, cloth simulation with nCloth, pose and Render Setup. A complete course that contains all the workflow needed to create a character from scratch and have it ready to pose and animate.

Gumroad - MetalX8 Part 2 and Part 3

MetalX8 Part2 - HardSurface UVs Unfolding in Maya

This is the second Tutorial from a series that will establish the Metal-X8 Project based on a DIMA Chen's concept.
In this one I will share with you my process to Unfold UVs on Hardsurface mesh in Maya.
This Tuto is recommended for an intermediate/confirme level in modeling. I don't explain basic tools. Don't forget to look at MetalX8-Part1 for all the modeling process.
Most of the parts are recorded during my Livestream.

Gumroad - MetalX8 Part1 - HardSurface Mecha Modeling in Maya

This is the first Tutorial from a series that will establish the Metal-X8 Project based on a DIMA Chen's concept.

Gumroad - Get Faster in Maya

In this video I go over tips & tricks, hotkeys, modeling, UV mapping and other advice I wish I'd known much sooner, personally.
Learn tips & tricks that can have a huge impact on your workflow
See a model being taken from blockout to finished, UV mapped Highpoly
Over 1 hour of narrated video.
3D Model Included.
Scripts and hotkeys included
...and more!

Gumroad - Military Radio Tutorial - Complete Edition

Are you thinking about a career as a 3D artist in the video game industry? Do you want to become a faster and more efficient modeler and learn the latest techniques in 3d modeling, texturing and game art? This tutorial will help you understand and apply all aspects of creating high-quality PBR game assets!

Gnomon Workshop - Creating A Stylized Female Character - The Making of Lyn-Z with Crystal Bretz

In this tutorial Senior Character/Creature Modeler Crystal Bretz takes you through her entire workflow for creating a stylized female cha...