You'll learn how to heavily leverage multiple masking techniques to create believeable dirt, grunge, and wear in your textures. In addition, we will go over how to prep images in Photoshop for use in Substance Painter 2's projection tool for grafitti, or labels. We will also look at how to reimport updated meshes and how Substance Painter 2 handles modifying a mesh mid texturing process. Furthermore, we will take a look at how to utilize Substance Painter's default alphas and procedural textures to paint complex and unique masks for grunge and damage. Finally, once our texture is complete, we'll do a brief overview of Marmoset Toolbag 3 and how to get the most out of the realtime rendering software. You will learn how to use Marmoset Toolbag 3's lighting to get the most out of their texture work and have a portfolio ready screenshot.
Thursday, July 5, 2018
3DMotive – Coaster Cart Asset in Maya
In Coaster Cart Asset in Maya, you will learn how to use Maya, Substance Painter 2, and multiple approaches to creating details for texturing.
You'll learn how to heavily leverage multiple masking techniques to create believeable dirt, grunge, and wear in your textures. In addition, we will go over how to prep images in Photoshop for use in Substance Painter 2's projection tool for grafitti, or labels. We will also look at how to reimport updated meshes and how Substance Painter 2 handles modifying a mesh mid texturing process. Furthermore, we will take a look at how to utilize Substance Painter's default alphas and procedural textures to paint complex and unique masks for grunge and damage. Finally, once our texture is complete, we'll do a brief overview of Marmoset Toolbag 3 and how to get the most out of the realtime rendering software. You will learn how to use Marmoset Toolbag 3's lighting to get the most out of their texture work and have a portfolio ready screenshot.
You'll learn how to heavily leverage multiple masking techniques to create believeable dirt, grunge, and wear in your textures. In addition, we will go over how to prep images in Photoshop for use in Substance Painter 2's projection tool for grafitti, or labels. We will also look at how to reimport updated meshes and how Substance Painter 2 handles modifying a mesh mid texturing process. Furthermore, we will take a look at how to utilize Substance Painter's default alphas and procedural textures to paint complex and unique masks for grunge and damage. Finally, once our texture is complete, we'll do a brief overview of Marmoset Toolbag 3 and how to get the most out of the realtime rendering software. You will learn how to use Marmoset Toolbag 3's lighting to get the most out of their texture work and have a portfolio ready screenshot.
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