Thursday, November 29, 2018

Lynda - Substance Painter 2018 Essential Training

These days, nearly every industrial visualization and game studio uses Substance Painter, making it the industry standard for texture creation, especially for physically-based rendering (PBR). In this course, Wes McDermott takes a beginner's look at Substance Painter 2018, walking you through a basic project—texturing a simple game asset. He starts with the basics, showing you how to create a new project and import the model, as well as use the integrated baking system. Next, Wes shows how to work with materials and layers and provides a primer on the brush toolset and smart materials. After you finish tackling the fundamentals, Wes shows you how to fully texturize the asset, working step-by-step through the body, tires, and cabin of the example asset, a front-load tractor. He wraps up by showing you how to create portfolio renders using Iray, the integrated path-tracing renderer in Substance Painter.

Monday, November 26, 2018

Modelado profesional de personajes cartoon 3D


Juan Solís –modelador de personajes que ha trabajado para Disney Animation, Dreamworks, Ilion Animation Studios y Blur Studios en proyectos como Frozen, ThrollHunters, Spiderman o Tadeo Jones– ha creado infinidad de personajes 3D estilo cartoon a lo largo de sus más de 20 años de carrera.

Sunday, November 25, 2018

Reallusion Character Creator 3.02.1031.1 Pipeline Repack

Design unlimited fully-rigged 3D characters for real-time animation
Character Creator 3 is a full character creation solution for designers to easily create, import and customize character assets.

Wednesday, November 21, 2018

Libel Studios - Anatomy in Zbrush [Spanish]



26 Videos con sus respectivos archivos donde se explicara paso a paso los diversos proceso para la creación del personaje ” No dejes de ver el VIDEO instructivo del curso

Thursday, November 15, 2018

Lynda - Blender Essential Training

This course provides an overview of modeling, animating, and rendering 3D graphics in the open-source software Blender. Beginning with a tour of the Blender interface, author George Maestri shows how to create and edit basic objects, work with modifiers and subdivision surfaces, and apply materials and textures. The course also demonstrates lighting 3D scenes, setting up and using cameras, animating objects, and assembling basic character rigs.

Gumroad - The Pushing Points Topology Workbook by William Vaughan



The Pushing Points Topology Workbook is a 125-page software agnostic guide that teaches you the foundation of SubD topology.
There are over sixty exercises packed with loads of tips, tricks and techniques designed to teach you how to manage the topology of your meshes.
Throughout the book you will also find many images of wireframe rendered assets and their topology that you can study for reference.
This book doesn’t show you how to build a car, character or creature. Instead, it teaches you the foundation of SubD topology, so you can construct ANY SubD asset with clean polygon flow.

Sunday, November 11, 2018

FXPHD - VFX204 Lamborghini Project Compositing & Integration

In this Nuke compositing course, Simon Rafin goes through the entire process of integrating the Lamborghini rendered in Charles Chorein’s VFX203 course into the plate. A significant portion of this course is dedicated to blending CGI shadows with plate shadows in an efficient, versatile setup that gives you plenty of latitude to grade and adjust shadows the way you see fit.

Gumroad – Fabric Materials - COMPLETE PACK - 4K - Tileable by Travis Davids

This is the COMPLETE PACK including both part 1 and part 2 of my fabrics pack. It includes 52 tileable fabric materials at 4K resolution (+ 4 BONUS Materials). There is also a substance painter material provided for each fabric. All materials were scanned and enhanced with Substance Designer.

Saturday, November 10, 2018

Fuze 02 - HardSurface Gun Modeling in Maya


This one is about HardSurface Modeling in Maya. I'll explain you my process and the tools I use, showing the entire modeling of the Gun model with about 16 hours of video which represents 32 hours of modeling work! I also share some scripts and tricks for making hole, cables...

Character for 3D Print Workshop by Bernardo Yang from Prime 1 Studio - Portuguese

This is a workshop where Bernardo Yang Cruzeiro, character art director at Prime 1 Studio, shares the techniques that Prime 1 Studio uses to create premium collectibles character statues models in ZBrush, ready for production.
The workshop is in Portuguese but you can understand the moves and tips just by watching the videos.
It has all the classes and feedback videos.

SPQuixel 325 Hardsurface HeightAlpha + Tutorials

Sci fi brush and alpha set for Quixel, Substance painter, ZBrush, 325 brushes and height/alpha maps, all 2048x2048 16bit in tiff as well as jpeg and ABR Photoshop Brushes.

Libel Studios - Chica Cartoon (Cartoon Girl)


The course features the latest techniques applied to creating characters for animation. Using the new tool zModeler in ZBrush for modeling. This course has polygonal modeling, creates clothes with extract and zRemesher and Marvelous Desinger, texturing and creation of UV in Zbrush, exporting to Maya 2016, and preparing the scene using vray materials 3.0 in Maya, creating blendshapes with Maya and ZBrush, create Rigg with HumanIK, editing and proofreading skin, cloth simulation with nCloth, pose and Render Setup. A complete course that contains all the workflow needed to create a character from scratch and have it ready to pose and animate.

Friday, November 9, 2018

Domestika - Modelado realista con ZBrush (Spanish)




La experiencia de Rafa Zabala como escultor tradicional le ha servido para labrarse una brillante carrera como escultor digital, diseñador y creador de personajes y criaturas 3D.

3DCharacter Workshop by Shane Olson

Begin Your Journey To Becoming a Stylized Character Artist

Udemy: Character Modeling & Texturing For Game - Complete Pipeline

Learn to sculpt, retopo & texture an animation ready character for game in Zbrush, Maya, Topogun and Substance Painter.

Thursday, November 8, 2018

Adam Skutt - Realtime Hair Tutorial: Video, Example Model, scene and textures

In this tutorial I explain a very flexible, non destructive way of creating hair textures. We cover creating the hair primitives within Xgen, tuning the hair shader, rendering within Arnold, card setup and material creation within Marmoset. The hair model, textures and marmoset scene are included with the purchase.

Gumroad - Zbrush 4R7 ' Robot Head' modeling tutorial series

This course is a look at various methods of modeling hard-surface elements in Zbrush 4R7, through the creation of a robot head based on an original concept by Darren'FightPunch'Bartley. I demonstrate many different ways to get parts out quickly for either concepting or the creation of hard-surface high-poly bake meshes for game asset creation.

Puppeteer Lounge - Cartoony Facial Setup

Cartoony Facial Setup - In this 8 class workshop we will learn to create a highly flexible production ready cartoony facial rig based on joints, shapes and deformation controls all layered together to produce a wide range of exaggerated facial expressions.

Complete Vehicle Production in Blender

Car modeling is one of the biggest 3d topics there is, and this might just be the biggest course on the topic there is. A complete step-by-step production guide of a Jeep Wrangler including a fully detailed interior, customizable shaders, studio environment creation, and rendering in Cycles.
[Trailer]:


Dragons Workshop - Complete Bundle + Posing the Dragon [Gumroad]

JESSE SANDIFER is a Senior Character Artist from Los Angeles, United States of America. Today we are posting Dragons Workshop – COMPLETE Bundle By Jesse Sandifer. In this Gumroad Tutorial Jesse will talk all about how to approach mythical creature anatomy, explore designs, and create fine sculpt details! He will also go over keeping yourself organized and working clean as much as possible.

Wednesday, November 7, 2018

Plug-ins for Maya

Ziva Dynamics Ziva VFX 1.4 2017-2018: https://zivadynamics.com/ziva-vfx
SLiB Browser Pro 2.0 -- Maya 2015-2018: https://store.cgfront.com/slib-plug-ins/23-slib-browserpro-maya.html
Perseus Rigging 1.6: https://perseusrigging.com/
Rapid Rig: Advanced: https://www.highend3d.com/maya/script/rapid-rig-advanced-auto-rig-for-maya
Rapid Rig: Modular v 2.03.07: https://www.highend3d.com/maya/script/rapid-rig-modular-procedural-auto-rig-for-maya

Greyscalegorilla’s Guide To Redshift

Learn how to create stunning renders with Redshift for Cinema 4D. Follow along as Trevor Kerr from Man vs Machine teaches you all the features, and Chad Ashley guides you through a project workflow.

Monday, November 5, 2018

Domestika - Modelado de personajes en 3D con Zbrush & Creación de personajes con ZBrush y Cinema4D

Domestika - Modelado de personajes en 3D con Zbrush (spanish)
Domestika - Creación de personajes con ZBrush y Cinema4D 
Learn, from scratch, to design, model and render your own characters.
Zigor Samaniego - 3D designer specialized in designing characters - has created an authentic universe of adorable 3D characters in which shapes, colors and textures reign. This bestiary, which he publishes assiduously on his social networks and has modeled with ZBrush and Cinema4D, has fallen in love with clients such as Prada, Maxon, Nickelodeon and Nestlé.

VideoSmile: Super Maya russian 2018


Super Maya is the most comprehensive tutorial on creating 3D graphics and visual effects in the Maya program from the VideoSmile team.
Duration: 26: 00: 00 - Video quality: PCRec - Video: AVC / H.264, 1920x1080, ~ 350 kbps - Audio: AAC, 2 ch, 128 kbps

Thursday, November 1, 2018

Pluralsight – Stylized Forest Sculpting in ZBrush

Being able to quickly create environment assets is an important skill for any digital artist, but especially in games and animation to help complete a stylized, completed project. In this course, Stylized Forest Sculpting in Zbrush, you'll learn how to Sculpt stylized rocks, trees, and organic natural props for video game development and animation. First, you'll explore the blackout technique inside 3ds Max to formulate the base of what your piece will look like. Then, you'll sculpt the landscape assets, such as a cliff face, large rocks, and a large tree. Next, you'll continue drilling into details by creating stylized grass and tree foliage to populate the top of your piece. Lastly, you'll polish up our hero tree by sculpting bark and the root structure, thus creating several unique game assets as well as a finished art piece. By the end of this ZBrush and 3ds Max tutorial, you'll be able to create your own stylized assets for video games or animation. Software required: Zbrush and 3ds Max.

Gnomon Workshop - Creating A Stylized Female Character - The Making of Lyn-Z with Crystal Bretz

In this tutorial Senior Character/Creature Modeler Crystal Bretz takes you through her entire workflow for creating a stylized female cha...