These days, nearly every industrial visualization and game studio uses Substance Painter, making it the industry standard for texture creation, especially for physically-based rendering (PBR). In this course, Wes McDermott takes a beginner's look at Substance Painter 2018, walking you through a basic project—texturing a simple game asset. He starts with the basics, showing you how to create a new project and import the model, as well as use the integrated baking system. Next, Wes shows how to work with materials and layers and provides a primer on the brush toolset and smart materials. After you finish tackling the fundamentals, Wes shows you how to fully texturize the asset, working step-by-step through the body, tires, and cabin of the example asset, a front-load tractor. He wraps up by showing you how to create portfolio renders using Iray, the integrated path-tracing renderer in Substance Painter.
Thursday, November 29, 2018
Subscribe to:
Post Comments (Atom)
Gnomon Workshop - Creating A Stylized Female Character - The Making of Lyn-Z with Crystal Bretz
In this tutorial Senior Character/Creature Modeler Crystal Bretz takes you through her entire workflow for creating a stylized female cha...
-
ZBrush is a digital sculpting and painting software that revolutionizes the entire 3D industry with powerful features and intuitive work...
-
This is a workshop where Bernardo Yang Cruzeiro, character art director at Prime 1 Studio, shares the techniques that Prime 1 Studio uses ...
-
Welcome to the 3D Art School, in this first pack: “3D CHARACTER ART – Basic to Intermediate” you’ll learn how create characters but to a ...
-
In this tutorial Senior Character/Creature Modeler Crystal Bretz takes you through her entire workflow for creating a stylized female cha...
-
Sci fi brush and alpha set for Quixel, Substance painter, ZBrush, 325 brushes and height/alpha maps, all 2048x2048 16bit in tiff as well...
No comments:
Post a Comment