This course provides an overview of modeling, animating, and rendering 3D graphics in the open-source software Blender. Beginning with a tour of the Blender interface, author George Maestri shows how to create and edit basic objects, work with modifiers and subdivision surfaces, and apply materials and textures. The course also demonstrates lighting 3D scenes, setting up and using cameras, animating objects, and assembling basic character rigs.
Thursday, November 15, 2018
Subscribe to:
Post Comments (Atom)
Gnomon Workshop - Creating A Stylized Female Character - The Making of Lyn-Z with Crystal Bretz
In this tutorial Senior Character/Creature Modeler Crystal Bretz takes you through her entire workflow for creating a stylized female cha...
-
ZBrush is a digital sculpting and painting software that revolutionizes the entire 3D industry with powerful features and intuitive work...
-
This is a workshop where Bernardo Yang Cruzeiro, character art director at Prime 1 Studio, shares the techniques that Prime 1 Studio uses ...
-
In this tutorial Senior Character/Creature Modeler Crystal Bretz takes you through her entire workflow for creating a stylized female cha...
-
In this Nuke compositing course, Simon Rafin goes through the entire process of integrating the Lamborghini rendered in Charles Chorein’s ...
-
A 4hr+ tutorial series walking through the concepts and steps required to set up a Maya facial rig using the techniques I rely on. Mod...

No comments:
Post a Comment