Friday, July 27, 2018
Monday, July 23, 2018
MonKey King
Title: MonKey King - Name: Shang-peng Leng - Country: China - Software: MARI, Maya, Photoshop, Silo, VRay, ZBrush
Chris Hodgson's Substance Material Collection
14 High-quality Substance materials including full source .sbs files so you can learn from and dissect them at your leisure.
All graphs have been organised and commented for ease of use.
All graphs have been organised and commented for ease of use.
Saturday, July 21, 2018
The Gnomon Workshop - Introduction to Substance Painter 2018
Allegorithmic’s Substance Painter has become a standard tool at studios around the world for texturing game assets. In this title, lead technical artist Christophe Desse takes us through the paces of learning Painter by sharing his production proven techniques and workflow .
Thursday, July 12, 2018
Cartoon Character Animation with Maya: Mastering the Art of Exaggerated Animation
Have you ever wanted to try your hand at cartoony computer animation? Then look no further… Cartoon Character Animation with Maya will help you create just that, guiding you through every step of the process including how to incorporate multiple limbs, smears, motion lines and staggers seamlessly into your animation.
Tech Heavy Pro Kit (400+ 2d & 3d Elements)
This is the complete Tech Heavy Kit containing all the 2d and 3d elements you will need to create amazing concepts!
Monday, July 9, 2018
Sunday, July 8, 2018
3D Artist Issue 2018
It’s time to put on your super suits, as we venture into the world of Incredibles 2 and RenderMan with our Disney Pixar special!
Saturday, July 7, 2018
Advanced ZBrush - Female Design & Hard Surface Mega Bundle
In this Advanced zBrush Mega Bundle you will learn 2D and 3D character design principles, as well as techniques that improve and speed up your workflow. This course covers every aspect of the character design process, from breaking down the concept to posing and rendering your character. This Bundle also includes a Hard Surfacing Modeling 101 course where you will learn multiple techniques to approach hard surface in zBrush.
Gumroad - Mech Tutorial Complete Edition - Tim Bergholz
Do you think about a career in the video game industry as a 3D Artist and happen to like Battle Mechs? Then this tutorial might be perfect for you. Follow along as this comprehensive nearly 15 hour long course as we model, unwrap, bake and texture a battle mech to current video game standards. Every step is documented without fast forwarding. At the end of the free part you have the option to learn even more with the extended edition in which we go over 10 more triple A quality PBR textures.
Gumroad - Eomer breakdown tutorial
Small breakdown/tutorial for my Eomer character.
As you can see in the cover photo I'm explaining a bit my high poly workflow including a detailed tutorial for the chainmail. Also I explain some things about how the hair was made. I would have liked to go into more details but the little time I have forced me to answer in this tutorial to the most asked questions about my character.
As you can see in the cover photo I'm explaining a bit my high poly workflow including a detailed tutorial for the chainmail. Also I explain some things about how the hair was made. I would have liked to go into more details but the little time I have forced me to answer in this tutorial to the most asked questions about my character.
The Gnomon Workshop - Texturing and Shading for Production
This tutorial runs through an asset from initial planning to final workflow between texturing and look development using Maya, Mari and V-Ray. From his many years in both the high demands of commercial pipelines to the high standards of feature film work, texture artist Jesse Flores goes over various techniques and efficient workflows for best tackling an asset.
Gumroad - Hard Surface 3D Modeling for Production by Chung Kan
In this tutorial you will learn how to model a sci-fi drone bust using hard surface modeling techniques that are used in a professional production environment in both games and film. Not only will you learn the technical aspects of hard surface modeling but also my approach to creative design.
Real-Time Creation For Games Production
In this tutorial you will learn how to create a low poly real-time asset with modeling & UV techniques that are used in a professional production environment. You will also learn how to bake proper lighting/normal maps along with further map refinement with CrazyBump and Photoshop.
Gumroad - Finalizing Base Mesh Topology For Production by Chung Kan
In this tutorial you will learn how to finalize and prepare your base mesh with rigging/animation friendly topology with modeling techniques that are used in a professional production environment. You will learn how to efficiently re-topologize in both Maya and 3dsMax.
Grant Warwick - Hard Surface Modeling
Before I began my career as a lighting and shading artist I was an oldschool 3dsMax modeler working in the VFX industry. I released many free tutorials however I never had the time or confidence to produce something that takes an absolute beginner all the way through to being an advanced modeler. Following the success of Mastering V-Ray, Mastering Hard Surface is the next logical step and I look forward to once and for all revealing every tip, trick and workflow I used working in production on film, print and game-art covers.
Cubebrush - High Poly Character Design
This Master Lesson by instructor Johnny Rampant will go over the creation of an incredible detailed organic high poly character in ZBrush. Some of the topics that will be discussed are anatomy, design, texturing and posing.
Cubebrush - 3D Hand-painted Character For Games
This tutorial by veteran artist Marc Brunet covers the entire creation of a game character.
The tutorial lasts a little over 9h30 hours and is only sped up 2x the normal speed, so anybody can easily follow along.
The tutorial lasts a little over 9h30 hours and is only sped up 2x the normal speed, so anybody can easily follow along.
Cubebrush - Create your own Sylvanas Vol. 01 & 02
Are you a student, professional or amateur and you wish to become in the best digital artist? If your answer is yes, this course is for you!
Cubebrush - PBR Character For Games
-High poly model -High poly base sculpt -Low poly game model -Gradients -Project files -Textures -Bonus chapter
Cubebrush - Ultimate Career Guide 3D Artist
Friday, July 6, 2018
Substance Source - Signature Materials by Daniel Thiger
Hello to all material lovers.
From the beginning, we promised that Substance Source would be an ever-evolving, always improving ecosystem between Allegorithmic, Substance, and artists who use and contribute to Substance Source. Today is a big day for us as we introduce a new concept: our Signature Series.
From the beginning, we promised that Substance Source would be an ever-evolving, always improving ecosystem between Allegorithmic, Substance, and artists who use and contribute to Substance Source. Today is a big day for us as we introduce a new concept: our Signature Series.
Thursday, July 5, 2018
The Gnomon Workshop - Vehicle Modeling for Production
In this workshop, James Schauf shares his workflow for modeling a Mad Max inspired hot rod. James begins by covering the importance of collecting reference images that will inspire and guide the design and modeling.
3DMotive – Coaster Cart Asset in Maya
In Coaster Cart Asset in Maya, you will learn how to use Maya, Substance Painter 2, and multiple approaches to creating details for texturing.
ZBrush's brushes
Fur Brushes
A set of stylized fur brushes to give artists a great starting point when tackling a lot of fur. Start at the end of the fur line, and work your way up to the source, simple yet effective.
Libel Studios - Chica Cartoon
These 52 videos tutorials are in SPANISH!!!
Info: The course features the latest techniques applied to creating characters for animation. Using the new tool zModeler in ZBrush for modeling. This course has polygonal modeling, creates clothes with extract and zRemesher and Marvelous Desinger, texturing and creation of UV in Zbrush, exporting to Maya 2016, and preparing the scene using vray materials 3.0 in Maya, creating blendshapes with Maya and ZBrush, create Rigg with HumanIK, editing and proofreading skin, cloth simulation with nCloth, pose and Render Setup. A complete course that contains all the workflow needed to create a character from scratch and have it ready to pose and animate.
Info: The course features the latest techniques applied to creating characters for animation. Using the new tool zModeler in ZBrush for modeling. This course has polygonal modeling, creates clothes with extract and zRemesher and Marvelous Desinger, texturing and creation of UV in Zbrush, exporting to Maya 2016, and preparing the scene using vray materials 3.0 in Maya, creating blendshapes with Maya and ZBrush, create Rigg with HumanIK, editing and proofreading skin, cloth simulation with nCloth, pose and Render Setup. A complete course that contains all the workflow needed to create a character from scratch and have it ready to pose and animate.
Gumroad - MetalX8 Part 2 and Part 3
MetalX8 Part2 - HardSurface UVs Unfolding in Maya
This is the second Tutorial from a series that will establish the Metal-X8 Project based on a DIMA Chen's concept.
In this one I will share with you my process to Unfold UVs on Hardsurface mesh in Maya.
This Tuto is recommended for an intermediate/confirme level in modeling. I don't explain basic tools. Don't forget to look at MetalX8-Part1 for all the modeling process.
Most of the parts are recorded during my Livestream.
This is the second Tutorial from a series that will establish the Metal-X8 Project based on a DIMA Chen's concept.
In this one I will share with you my process to Unfold UVs on Hardsurface mesh in Maya.
This Tuto is recommended for an intermediate/confirme level in modeling. I don't explain basic tools. Don't forget to look at MetalX8-Part1 for all the modeling process.
Most of the parts are recorded during my Livestream.
Gumroad - MetalX8 Part1 - HardSurface Mecha Modeling in Maya
This is the first Tutorial from a series that will establish the Metal-X8 Project based on a DIMA Chen's concept.
Gumroad - Get Faster in Maya
In this video I go over tips & tricks, hotkeys, modeling, UV mapping and other advice I wish I'd known much sooner, personally.
Learn tips & tricks that can have a huge impact on your workflow
See a model being taken from blockout to finished, UV mapped Highpoly
Over 1 hour of narrated video.
3D Model Included.
Scripts and hotkeys included
...and more!
Learn tips & tricks that can have a huge impact on your workflow
See a model being taken from blockout to finished, UV mapped Highpoly
Over 1 hour of narrated video.
3D Model Included.
Scripts and hotkeys included
...and more!
Gumroad - Military Radio Tutorial - Complete Edition
Are you thinking about a career as a 3D artist in the video game industry? Do you want to become a faster and more efficient modeler and learn the latest techniques in 3d modeling, texturing and game art? This tutorial will help you understand and apply all aspects of creating high-quality PBR game assets!
Cubebrush - Project EDGE- Time Lapse Creating a Robotic Design
This is a Intermediate to Advanced Level with 4 hours of TIME LAPSE- NO AUDIO showing how to model a whole hard surface robotic design from scratch using multiple techniques in 3DSMax 2016.
Lynda - ZBrush 2018 Essential Training
Duration: 4h 49m - Project Files: Included - Format: mp4
ZBrush combines 3D modeling, texturing, and painting into one intuitive digital sculpting workflow. However, it still has dozens of features to master, and the 2018 edition adds tessimation, new deformers, a polygroup generation tool, and more. If you're a beginner, this course is the best introduction you can get. Instructor Ryan Kittleson helps new digital artists—and those who are simply new to ZBrush—learn all the essential tools and techniques. He shows how to create basics forms with meshes, sculpt details with brushes, paint and texture your models, and render the results—using the same professional pipeline you would for real-world projects. Follow along and learn how to use ZBrush to build the wildest 3D creations you can imagine.Wednesday, July 4, 2018
Gumroad – FULL Substance Painter Live Link
This is the full version of the Live Link connection between Substance Painter and multiple DCC's.
It works with Marmoset Toolbag 3, Cinema 4D, 3DS Max, Maya, Blender, Modo and Houdini so far, but i'll keep adding other platforms.
It is compatible with Mac and Windows (Linux coming soon...)
It works with Marmoset Toolbag 3, Cinema 4D, 3DS Max, Maya, Blender, Modo and Houdini so far, but i'll keep adding other platforms.
It is compatible with Mac and Windows (Linux coming soon...)
Gumroad – ShadeIt 2.0 and Cable 2.2 for Maya
Script – Shadeit for Maya
ShadeIt is a script for Maya that will help you to easily create and edit realtime shaders for Maya viewport 2.0!
Script – Cable for Maya
Cable Script v2.2
Cable is a script for Maya that will help you to easily create and edit cables. It’s also really quick and you can generate tons of cables in 2 clicks!
ShadeIt is a script for Maya that will help you to easily create and edit realtime shaders for Maya viewport 2.0!
Script – Cable for Maya
Cable Script v2.2
Cable is a script for Maya that will help you to easily create and edit cables. It’s also really quick and you can generate tons of cables in 2 clicks!
Pluralsight - Texturing Game Characters in Substance Painter
Texturing is a mandatory step in the creation of most types of game assets. The artist responsible for texturing an asset gives it a coat of paint that defines each of its surfaces telling the audience what it looks like and what its made out of. In this course, Texturing Game Characters in Substance Painter, you will dive into the process of painting textures for a multi-material game character that is bound for Unity using Substance Painter.
Gumroad - Ultimate Cop PACK by Oscar Perez Ayala - Spanish
In this tutorial you will learn modelling techniques using high-low poly and the baking process techniques that are used in a professional video game production.
Gumroad - Substance Masters Vol.2
This set focuses on teaching and showing the creation process of 4 advanced substance designer materials, you can dig into the full and commented source SBS substance designer files or you can watch the creation process in the 39 hours of recorded video, 4 hours of those are voice commented. For those interested in presentation you can check out the Marmoset Toolbag files that are included.
Subscribe to:
Posts (Atom)
Gnomon Workshop - Creating A Stylized Female Character - The Making of Lyn-Z with Crystal Bretz
In this tutorial Senior Character/Creature Modeler Crystal Bretz takes you through her entire workflow for creating a stylized female cha...
-
ZBrush is a digital sculpting and painting software that revolutionizes the entire 3D industry with powerful features and intuitive work...
-
This is a workshop where Bernardo Yang Cruzeiro, character art director at Prime 1 Studio, shares the techniques that Prime 1 Studio uses ...
-
Welcome to the 3D Art School, in this first pack: “3D CHARACTER ART – Basic to Intermediate” you’ll learn how create characters but to a ...
-
In this tutorial Senior Character/Creature Modeler Crystal Bretz takes you through her entire workflow for creating a stylized female cha...
-
Sci fi brush and alpha set for Quixel, Substance painter, ZBrush, 325 brushes and height/alpha maps, all 2048x2048 16bit in tiff as well...